Facial expression scanning
TESTING FACE-TRACKING SOFTWARE FACESHIFT
In the course of using FaceShift, the first step is to generate an intermediate model by means of scanning the role player’s face. After this, the facial expressions are well-matched. After scanning the role player’s face, I find that the eyes of the primary model were generally bigger than the real-life model him/herself, which means I had to manually reduce the size and depth of the eyes. If I do not do this, the tracking system will identify my eyes as barely closed. In other words, when I open my eyes, the role player’s eyes stored in the program remained partially opened.The images on right reveals the process of adjusting the eye size of my modelled face. The left eye was captured after adjustment.